[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=NUMBERPLATE2
OFFSET=0.0, 0.01, 0
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.5
SPOT=200
SPOT_SHARPNESS=0.4
COLOR=10,12,10,1
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=TWO_ON_TOP

[EMISSIVE_REVERSE_0]
NAME=rev_light
COLOR=100, 100, 100
LAG=0.8
SIMULATE_HEATING=0.3

[EMISSIVE_HIGHBEAM_...] ; High Beam
NAME=headlight_high
COLOR=50,50,50,50
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0

[EMISSIVE_REVERSE_1]
NAME=glass_09_glass_0
COLOR=100, 100, 100
LAG=0.8
SIMULATE_HEATING=0.3

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=TL_FL
COLOR=100, 31, 1
LAG=0.5
SIMULATE_HEATING=0.0
REPEAT_FREQENCY_HZ=2.3
OFF_COLOR=30, 30, 30

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=TL_SL
COLOR=100, 31, 1
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=dashsign_blinkL001
COLOR=10, 10, 10
LAG=0.2
SIMULATE_HEATING=0.0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=TL_RL
COLOR=100, 31, 1
LAG=0.6
SIMULATE_HEATING=0.0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_LEFT_4]
NAME=TL_RL_bulb
COLOR=100, 31, 1
LAG=0.6
SIMULATE_HEATING=0.0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=TL_FR
COLOR=100, 31, 1
LAG=0.5
SIMULATE_HEATING=0.0
REPEAT_FREQENCY_HZ=2.3
OFF_COLOR=30, 30, 30

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=TL_SR
COLOR=100, 31, 1
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=dashsign_blinkR001
COLOR=10, 10, 10
LAG=0.2
SIMULATE_HEATING=0.0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=TL_RR
COLOR=100, 31, 1
LAG=0.6
SIMULATE_HEATING=0.0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_4]
NAME=TL_RR_bulb
COLOR=100, 31, 1
LAG=0.6
SIMULATE_HEATING=0.0
LOCATION=REAR