[INCLUDE: common/materials_glass.ini]

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_Glass_Emissive_Front
RESOURCE_0=txDiffuse
RESOURCE_0_FILE=yellowglass.dds

[Material_Glass]
Materials = EXT_Glass_Emissive_Front
IOR = 1.5            ; index of refraction for glass, usualy, 1.5
FilmIOR = 2       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 2.0  ; thicker glass passes less light through
ProfileFix = 0.04    ; adds thickness to glass for glazing angle
MaskPass = 10            ; mask pass opacity
MaskPassColor = 10,10,0
BrightnessAdjustment = 1
PROP_...= extColoredReflection, 1
ExtraLightsAdjustment = 0.08

[LIGHT_HEADLIGHT_0]
COLOR= 1, 1, 0.3, 25
