[MODEL_REPLACEMENT_...]
FILE=amg_evo.kn5, amg_evo_lodb.kn5, amg_evo_lodc.kn5, amg_evo_lodd.kn5
HIDE=mercedes_amg_gt3_numberplate_a_LEFT, mercedes_amg_gt3_numberplate_a_RIGHT, mercedes_amg_gt3_numberplate_b_RIGHT, mercedes_amg_gt3_numberplate_b_LEFT, mercedes_amg_gt3_numberplate_c, mercedes_amg_gt3_numberplate_d_LEFT, mercedes_amg_gt3_numberplate_d_RIGHT, mercedes_amg_gt3_numberplate_e, auxlight_a, auxlight_b, auxlight_d, auxlight_e, auxlight_f, auxlight_g, auxlight_h, auxlight_i, auxlight_j, auxlight_k, auxlight_l, auxlight_m, auxlight_n
INSERT=Doorplate_L.kn5
INSERT_AFTER=EXT_Window_L

[MODEL_REPLACEMENT_...]
FILE=amg_evo.kn5, amg_evo_lodb.kn5, amg_evo_lodc.kn5, amg_evo_lodd.kn5
HIDE=
INSERT=Doorplate_R.kn5
INSERT_AFTER=EXT_Window_R

[MODEL_REPLACEMENT_...]
FILE=amg_evo.kn5, amg_evo_lodb.kn5, amg_evo_lodc.kn5, amg_evo_lodd.kn5
HIDE=EXT_Banner001, EXT_Banner002
INSERT=Banner.kn5
INSERT_AFTER=COCKPIT_HR

[MODEL_REPLACEMENT_...]
FILE=amg_evo.kn5, amg_evo_lodb.kn5, amg_evo_lodc.kn5, amg_evo_lodd.kn5
HIDE=lumirank_3
INSERT= N24_PANEL.kn5
INSERT_AFTER=COCKPIT_HR

[EMISSIVE_LIGHT_...]
BIND_TO_HEADLIGHTS=1
NAME=Doorplate_R, Doorplate_L
COLOR=10,50,130,0.1; last number is for brightness
OFF_COLOR=0; last number is for brightness


[DATA]
DISABLE_DIGITALPANELSINI = 1

[SHADER_REPLACEMENT_...]
MATERIALS = N24_LUMI
SHADER = ksPerPixelMultiMap_emissive
FILL_MISSING_TEXTURES = 1
PROP_... = emSkipDiffuseMap, 1
PROP_... = ksEmissive, 200, 200, 200

[LED_PANEL_...]
MESHES = N24_PANEL      ; target mesh
TEXTURE_SLOT = txEmissive       ; target texture slot
RESOLUTION = 1024, 512          ; resolution of newly generated texture
MASKS_PACK = lumirank_font.zip  ; name of a pack with LED masks
DIGIT_0 = 13, 5, 310, 256      ; X, Y, width and height of a first digit
DIGIT_1 = 358, 5, 310, 256     ; X, Y, width and height of a second digit
DIGIT_2 = 707, 5, 310, 256     ; X, Y, width and height of a third digit
                                ; you can set as many digits as you need

BASE_COLOR = '#00c414', 0.5    ; base color (when it’s not flashing)
FLASHING_COLOR = '#00c414', 1  ; color for flashing
FLASHING_APPLY_MASK = 1        ; should mask be applied to flashing

N24_FLASHING_PERIOD = 3.5        ; N24 flashing: period in seconds
N24_FLASHING_TIME = 1.2          ; for how long it would flash in seconds
N24_FLASHING_FREQUENCY = 6       ; flashing frequency in Hz
N24_FLASHING_ACTIVE_SHARE = 0.7  ; how much time during flashing it spends in active stage


ROLE_0 = TEXT  ; first role
ROLE_0_TEXT = ASC     ; first role text
ROLE_1 = POSITION     ; second role
                      ; you can set as many roles as you need

ROLE_DURATION = 3     ; how much time in seconds each role lasts

[LIGHT_HEADLIGHT_0]
COLOR=0.235, 0.235, 0.110, 70