Automotodrom Grobnik
Latest version 2.71

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Original author : Bojan Pintar
Conversion to AC: Mitja Bonca

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About:

The Automotodrom Grobnik Rijeka lies on the Croatian coast, in the mountains above Rijeka city. Circuit runs in an anti-clockwise direction with a total distance of 4.17 kilometres (2.59 miles) which includes a series of long straights and fast left-right sweeping corners.Track it self is because of that very challenging to drive, specially in a cars with a low downforce.

Although the circuit is approved by the FIM (Fdration Internationale de Motorcyclisme) and the FIA (Fdration Internationale de lAutomobile), the focus is mainly on training, testing and particularly on concerts which perfectly fit with the beautiful surroundings.

From 1978 to 1990 it hosted the Yugoslavian motorcycle Grand Prix races where ases like Roberts, Lawson, Rainey and other famous riders were winning.

Credits:
Author: Bojan Pintar (origianlly for rFactor), approved by him self
Conversion: Mitja Bonca

Track features:
- 24 pitboxes (same number of grids) and working pitlane
- complete 3D terrain
- fully working AI (which passes each other)
- working starting lights
- trackmap
- brake marks (skidmarks)
- TV cameras (3 for now)
- 3d terrain
- 3d trees on the track and all around it
- 3d people
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Updates:

version 2.71 (27.10.2015)
- changed all images to dds format for gaining fps
- changed some skidmarks which were not in their place by mistake
- changed lighting to some objects to make whole thing even more real

version 2.7 (13.8.2015)
- complete new skidmarks, brake marks and racing line
- new all kinds of rocks surrounding the track
- new marshalls and people around the track
- optimized the track a bit with using lods
- fixed some trees

version 2.6 (18.7.2015)
- complete new lighting for trees and 3d grass (redefined normals in 3ds max)
- some new curbs
- new lighting for some of the objects on and around the track
- lowered a skidmarks layer closer to the road layer (so no more visible skidmarks from side)
- prevented for cutting in 3rd sector (from backstraight to the main one), now are tyre barriers there

version 2.5 (23.5.2015)
- created new lighting for all vegetation
- new lighting for some objects around track
- new 3d grass (2 types)
- same minor changes

version 2.4 (20.4.2015)
- added different types of grooves that change during the sessions (depending on initial grip and number of players)
- added 3d stones on some up-hill locations
- changed the main wall that splits pits and track on s/f line (including textures on commercials)
- added higher 3d grass neat the fence and tyre barriers
- changed some trees


version 2.3 (31.3.2015)
- red triangles in two turns no longer so deadly (no they can be run over, but still with some caution)
- changes colors (diffuse and ambient) for most of the object
- added big rocks on some parts to look more real
- lots of minor changes

vesion 2.2 (21.3.2015)
- changed grass textures, to look more bright and like in spring (spring to summer) time
- changed lights for it and for some other important objects in the scene that create a common light at particular time of a day

version 2.1 (20.3.2015)
- 28 pits and starting grids
- added 2d tree walls (on the far surrounding hills)
- added more 3d grass (but only visible when using world details on maximum) - to improve fps
- changed the tarmac, kerbs and rocks lights & reflections (looks more real in the day light or when sun is rising/falling)
- lots of minor changes


version 2.0 (6.3.2015):
- 3D grass added (finally)
- new kerbs (some new, some changed)
- new textures for almost everything (tarmac, grass, rocks, kerbs,...)
- lights of all objects adjusted accordingly
- cameras added and changed
- lots of small fixes

version 1.62 (21.2.2015):
- changed white lines color (and make them embed into tarmac, so they are like a part of it)
- added white lines at the pit exit (in 1st turn), together with few cones as markers
- changed kerbs in 2 turns (ikana, and Lakat) 
- added new kerb on the left side before Lakat turn
- changed some ligting of objects (tarmac, trees, people and houses)
- moved the pit entrance 20 meters further (shorter pits), like in reality
- changed pits a bit
- optimized fps by changing objects names for some to show only on world details on Maximum (or Very High)


version: 1.6 (18.2.2015)
- fixed starting order on the grids
- added some planes and a (rescue) helicopter to the track
- fixed some bumps on the road surface (specially in the Zagrebacki turn, before last one, on a special wish, since it was a bit exaggerated)
- changed grass textures (to look like its scorched) same goes for the trees
- added a complete new high voltage power line and cables in 3rd sector (like real one)
- created sections.ini file with all original corner names in Croatian language


version 1.5 (9.2.2015)
- complete new pit buildings (main two and some additional in the back of the pits)
- grids are moved 50 meters further and repositioned (now looks like in reality)
- airport with surrounding houses and airplanes, which is close to the track (on south side)
- completely working starting lights (reds and green)
- new guard houses around the track
- changed brake tables with 300, 200 and 100 meters
- added hey bails around the track (in blue and yellow color)
- changed tyres as safety fence (blue, yellow, white and black)
- new commercial boards around the track and pits
- fixed guard rail in 1st sector (out out 180 degree left hander, now closer to the road)
- fix and added many kind of 3d trees (the one that are really there)
- fixed gravel issue (now the car is not going so deep into it)
- lots of other small fixes

version 1.41 (30.1.2015)
- new kerbs (some remodeled) and their colors
- trees in surrounding of the track

version 1.4 (26.1.2015):
- 3d trees in whole surrounding of the track (track included) with many kinds of different trees (and bushes)
- changed grass and rocks textures
- changed tarmac textures

version 1.3 (24.1.2015):
- re-modeled 3D terrain around the track and surrounding hills and mountains and added some batter textures to them
- re-modeled track (tarmac it self) and changed some parts of it
- added some bumps and rebounds to the track surface (and removed some too)
- new tarmac, grass, gravel, textures
- added more 3d trees (removed all 2d trees), even new one (most pine trees)
- reworked pits, buildings now look more real, changed 50% of all (note on 3d text)

version 1.2 (20.1.2015):
- added complete 3D terrain including all surrounding hills and mountains (some are so far away, that AC engine does not show, see the images)
- changed grass and some other textures
- added bumps and rebounds to the track surface (to feel more real, since the original tarmac is more then 30 years old and all cracked), thats why some higher riding hight on the cars needed 

version 1.1 (18.1.2015):
- almost complete new track mash
- reworked kerbs (added some new ones)
- new grass, gravel, sand and rocks textures
- new AI
- new trees and horizon (surrounding hills)
- a lot of small fixes

version 1.01:
- new textures for tarmac, grass (many kinds of it), rocks
- new textures for many things except what in pits (comes later on)
- remodeled track mash (and removed some bumps)
- sticky grass removed
- tighter entrance into pits (with tyre wall) like in real life now
- remodeled white lines
- new small guard houses beside the track
- changed brake markers (for 150, 100 and 50 meters) and added some lines on the grass beside these brake markers (like in real like)

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All rights reserved
2015