CHANG INTERNATIONAL CIRCUIT, Buriram, Thailand

made from scratch by Mitja Bonca
for Assetto Corsa ONLY

COPY RIGHTS:
DO NOT COPY THIS TRACK TO ANY OTHER WEBSITE, BEFORE ASKING ME FOR APPROVAL.
ALSO IS NOT ALLOWED TO CHANGE THE CONTENT OF THE TRACK IN ANY KIND OF WAYS AND 
REPRODUCING IT FOR OTHER PURPOSES AND GAMES PRIOR MY APPROVAL.
THANKS FOR UNDERSTANDING.


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Latest release: v0.82, on 12.5.2018 (WIP)

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ABOUT REAL TRACK:
Chang International Circuit is a real word racing track located in Buriram, Thailand. 
Track was designed and built by the most famous man of his kind Mr. Hermann Tilke back in 2014. 
It hosts many major series since than like: Super GT, SBK, WTCC and Blancpain GT3 Asia and this year 
for the 1st time ever FIM MotoGP. It is the first track in Thailand that has FIA Grade 1 and FIM Grade A. 
The primary sponsor of the circuit is Chang Beer, named the track as part of the sponsorship.
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DESCRIPTION:
Track and surrounding is a scratch built project. Work has begun in the September 2017, and it is still WIP. 
So far there is only a GP layout, if there will be requests for any other layout that exist in reality 
(2 more on circuit it self  + drag and drift), I will be willing to do so. 
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TRACK FEATURES:
- all objects are completely scratch built
- all roads that you can find are drivable all around, even outside of track it self
- all terrain is drivable, even outside of walls of the track it self
- 1 layout: GP
- 40 pitstop grids (36 starting grids)
- dynamic racing groove
- dynamic rubbering of lines and curbs
- fully working AI
- 3 TV cameras
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Whats missing, is 3d grass, drs zones, sections, grooves, maybe something else too

THANKS TO:

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RELEASES AND UPDATES:
1. v0.8, 5.5.2018
   1st public release

2. v0.81, 6.5.2018
- optimized and fixed LODs for almost all the objects
- added grooves (all are dynamics depending on the grip level)
- added 2 DRS zones
- added sections (ini file)
- fixed grid spots (now 40 grids in pitlane and on start)
- adjusted white lines and their groove marks all around
- adjusted surface edges on some objects
- added some white lines on tarmac to mark intermediate sections and DRS zones
- ready for online
Important note: track can be used all around (just there are no walls from outside yet, so be careful)

3. v0.82, 12.5.2018
- fixed white lines and their transparancies
- moved racing line into 2nd turn more left and into 4th turn a bit to the right, 
  to look more real and added some skidmarks there as well
- adjusted shadres for some of the objects, to look more real
- optimized LODs for some of the objects
- fixed damping setting for some surfaces

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All right reserved,  Copy Right protected

!!! DO NOT UPLOAD TO ANY WEBISTE !!!
      IT IS STRICTLY PROHIBITED
       ONLY WITH MY PERMISSION

Mitja Bonca
