
singapore_2020 1.22
Marina bay street circuit

Base track is acu_singapore
- integrate day and night
- change layout
- change road mesh
- add objects
- rework overall

This track requires stFlow shader and ksPerPixelMultiMap emissive shader.

If play is heavy, I'd like you to turn off some lights material and animations.

If you have problems with the play, try first "ext_config.ini" rename to "ext_config.x"(any name)
and "ext_config.0" rename to "ext_config.ini" (If changed, helicopter don't move)

If light is strong, might want to turn down the light.

heli_a.ks5     : helicopter in right area
heli_an.ks5    : helicopter in right area (no move blade)

heli_b.ks5     : helicopter in left area
heli_bn.ks5    : helicopter in left area (no move blade)

obj_static.ks5 : normal billboard
obj_uvflow.ks5 : moving billboard 1
obj_vsg.ks5    : moving billboard 2

obj_static_p.ks5 : normal billboard   (plain image)
obj_uvflow_p.ks5 : moving billboard 1 (plain image)
obj_vsg_p.ks5    : moving billboard 2 (plain image)

physics.kn5        : road with effect
physics_smooth.kn5 : no effect road



jk
